Join Chris, host of 1 Hour 1 Decision, as he skillfully navigates the awesome DLC!
Getting into Warhammer 40K is a lot. The tabletop game can be ridiculously expensive and the lore is ever expanding. But who doesn’t love soldiers in giant power armor battling daemons and aliens and maybe alien daemons? Warhammer 40K Boltgun distills that into this basic formula and its DLC, Forges of Corruption, even more so.
On our podcast, 1 Hour 1 Decision (1H1D), Tom and I actually had the opportunity to try the base game when it came out. We both loved the nostalgia factor that this game brought and how the game felt to play. Every weapon in your arsenal packs a punch as pixelated guts and gore litter the screen. The dark and dreary world of the series is beautifully rendered in its retro inspired look and the heavy metal inspired music keeps you going to the next bloodbath.
You might think Forges of Corruption is just more of the same (and it is, to a point) but thankfully it adds a few upgrades. The biggest upgrade that was sorely needed in the base game was a navigation guide. Gone are the days of running around in a circle, this was such a wonderful addition. Forges adds 5 new levels, new enemy types, and also adds 2 new weapons- the multi-melta (basically a flame shotgun) and the missile launcher. Both these weapons were heavily used in my playthrough. The levels felt more varied and enemy placement didn’t just feel like they were on one horizontal plane. This made the game a LOT more challenging. I played this on medium (and full disclosure with invulnerability on) and I knew for a fact if I didn’t have that on, I would’ve been dead within a few mins. The enemy waves were relentless which forced you to move around a lot. I even felt ammo was more sparse so you were scrambling to grab it off the floor (note: you could use the infinite ammo accessibility option but come on, I have some standards). Ammo scarcity did force you to try weapons you might not have. And you do learn that certain weapons work better in certain situations. In the arsenal I’d say the weakest or most disappointing gun was for me the shotgun. While it did shred through the cannon fodder enemies upclose, it barely did much to larger enemy types. It was slow and took a while to reload. But hey 1 stinker out of 10 ain’t bad!
I completed the DLC campaign in about 3.5 tense hours. In terms of story, the game takes our (mostly) silent protagonist Ultramarine Malum Caedo and drops him into a new objective to take down an overrun Manufactorum on Graia. The DLC starts with another awesome cutscene setting the stakes for you to bring glory to the emperor. Peppered through the campaign are boss battles and it was refreshing to see that, as the base game started to feel a bit long in the tooth with the enemy types. Your floating head companion Incommodus is back and still pretty useless in battle, but thankfully with the waypoint system at least helpful in navigating the large levels. The last level was a sight to behold and the ending was everything you’d expect from a Warhammer 40K story.
So, should you check out Forges of Corruption? I would say a resounding yes, it’s got everything you loved about the first game with the intensity cranked up a few notches. Yes it’s a smaller experience but what’s in there is a satisfying evening of gameplay where you can be the best damn Space Marine for the glory of the Emperor without taking a personal loan to finance your pastime.
Thank you to Focus Entertainment for giving me a review copy of the game and DLC!
Chris is a connoisseur of all things Xbox, especially Game Pass. He loves it so much, in fact, that he created the 1 Hour 1 Decision podcast with his buddy Tom to randomly play and review Game Pass titles!
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